Now it's time for one last team status before the end. She'll most likely be paired up with him so she won't be using her stats all that much anyway. Xander can have the Energy Drop, it was either him or Peri. Unfortunately I think she's still 5 or so points away from her defense cap. Which two should I get.Ī Seraph Robe and a Dracoshield will help Corrin not die, help she kind of needs if she's running Life and Death. That's enough for 2 stat boosters with a small amount left over if it turns out I need specific tonics or healing items. Only having a C support with him means he won't boost her stats quite as high as he could, but he's still a great option.īuying 4 of each tonic for the last chapter and almost every single staff in the store leaves me with 22000 gold. There is one last trick to getting her offense up though, and that's Gunter - his personal will raise her damage output by 3, and as a Wyvern Lord he'll raise it by 3 more while also increasing her movement. It is possible for Corrin to one round the final boss, and that's why I put her through Swordmaster and Master of Arms to raise her might through skills. Considering how in demand inventory slots are for staff users I'm not even sure I'd want him to have it. I could have bought these two Arms Scrolls and gotten Dwyer capable of using Bifrost, but alas I have already sold it. I really want as much killing power as possible for the last map.Īfter selling almost all my stuff I am now very rich. It's 1 point less strong than her +1 Steel Lance, but also much more accurate and doesn't slow her down.įinally Silas gets an extra forge on his Iron Knife. I probably could have forged this much earlier. I doubt that extra 2 might will come in handy, but you never know. All my Paladins ended up reclassing and Nina can only use E rank swords and has no chance of reaching D now. Corrin and Xander have special swords they'd rather use over anything else, and Silas has knives. I have so many swords from all my recruits but not enough units to actually use them. I'll see if I can forge some of these spare weapons and then sell the rest. Endgame tends to be a "do it right or you all die" thing for me. Having insurance just in case one of your units dies is nice, but I've never had a situation in which only one unit dies and nobody else in the last 2 chapters. Getting rid of Bifrost is a bit of a shame, but only Butlers or Maids can reach S rank to use it and Dwyer's only at B. I literally cannot use any of these so I'll sell them all for a tidy 15,000 profit. I'll take Profiteer off of Nina's skillset, she can't fit it alongside all the other skills she wants. 5 gold bars should be enough for the last 2 maps. It's time to prepare for endgame, and that means selling everything I don't need and buying everything I want. There might be two chapters left in the run, but this is the last time I'll get to access my castle. I'm sure this support chain has a nice conclusion but it won't get to happen. Elise healed a bunch of injured pirates who attacked a town thinking that showing them kindness would convince them to mend their ways, they ran off and escaped justice and now Xander is mad at her. We're almost at the end! Only 2 chapters left to go.
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